﻿capital = 1058 #Jakarta

oob = "INS_1936"

# Starting Tech
if = {
	limit = { has_dlc = "Man the Guns" }
		#set_naval_oob = "HOL_1936_naval_mtg"
	else = {
		#set_naval_oob = "HOL_1936_naval_legacy"
	}
}
if = {
	limit = { has_dlc = "By Blood Alone" }
		#set_air_oob = "HOL_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
			early_bombs = 1
			bba_early_transport_plane = 1
			air_torpedoe_1 = 1
		}
	else = {
		#set_air_oob = "HOL_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			early_bomber = 1
			early_transport_plane = 1
		}
	}
}

set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_recon = 1
	tech_trucks = 1
	gw_artillery = 1
	interwar_antiair = 1
	fuel_silos = 1
	fuel_refining = 1
	marines = 1
	basic_train = 1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = { bicycle_infantry = 1 }
}

if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		basic_destroyer = 1
		early_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		transport = 1
	}
}
if = {
	limit = { has_dlc = "Man the Guns" }
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		basic_battery = 1
		basic_torpedo = 1
		basic_depth_charges = 1
		basic_cruiser_armor_scheme = 1
		coastal_defense_ships = 1
		mtg_transport = 1
	}
}

########## Flags & Variables ##########

# Values for focuses
set_variable = { INS_guns_from_seek_help_focus = 2500 } #Seek Foreign Help in the Joint Revolution Branch will give this amount of guns per country meeting criteria
set_variable = { INS_realign_supply_chains_time = 120 } #Time decisions take when doing realign supply chains. Setting as a variable both so I can easily rebalance, but also since focuses can reduce it.


# Great Depression
set_variable = { INS_great_depression_min_export = -0.7 }
set_variable = { INS_great_depression_production_speed_buildings_factor = 0 }
set_variable = { INS_great_depression_production_speed_infrastructure_factor = 0 }
set_variable = { INS_great_depression_production_speed_industrial_complex_factor = 0 }
set_variable = { INS_great_depression_global_building_slots_factor = 0 }
set_variable = { INS_great_depression_stability_factor = 0 }
set_variable = { INS_great_depression_country_resource_cost_rubber = 0 }
set_variable = { INS_great_depression_country_resource_cost_oil = 0 }

# Revolution Vars
set_variable = { INS_revolution_hq_count = 0 }
set_variable = { INS_starting_revolution_points_count = 3 } #Loc, effects, etc all call this, so if the amount is changed for balancing it only needs to be changed here.
set_variable = { INS_revolution_points_remaining = var:INS_starting_revolution_points_count }
set_variable = { INS_internal_spent_points = 0 }
set_variable = { INS_missions_completed = 0 }
set_variable = { INS_war_escalation_level = 0 } #Escalation
set_variable = { INS_escalation_time_increase_total = 0 }
#set_variable = { INS_revolution_points_max_count = 3 } #Not used, since the state modifiers would need manual tweaks either way.
set_variable = { INS_level_of_militias = 0 }

# Dutch East Indies
set_variable = { INS_dutch_east_indies_stability_factor = -0.3 }
set_variable = { INS_dutch_east_indies_consumer_goods_factor = 0.2 }
set_variable = { INS_dutch_east_indies_political_power_gain = -0.25 }
set_variable = { INS_dutch_east_indies_research_speed_factor = -0.15 }
set_variable = { INS_dutch_east_indies_production_speed_buildings_factor = -0.1 }
set_variable = { var = INS_dutch_east_indies_overlord_trade_cost_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_extra_trade_to_overlord_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_resources_to_overlord_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_mic_to_overlord_factor value = 0 }

set_variable = { var = INS_dutch_east_indies_production_speed_infrastructure_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_production_speed_industrial_complex_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_production_speed_arms_factory_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_production_speed_dockyard_factor value = 0 }
set_variable = { var = INS_dutch_east_indies_autonomy_gain_warscore value = 0 }
set_variable = { var = INS_dutch_east_indies_global_building_slots_factor value = 0 }

# Bangka-Belitung Bauxite Export
set_variable = { INS_bangka_bauxite_export_consumer_goods_factor = -0.05 }

# Royal Netherlands East Indies Army
set_variable = { INS_royal_netherlands_east_indies_army_experience_gain_army_factor = -0.05 }
set_variable = { INS_royal_netherlands_east_indies_army_training_time_factor = -0.2 }
set_variable = { INS_royal_netherlands_east_indies_army_offence = -0.075 }
set_variable = { INS_royal_netherlands_east_indies_army_defence = -0.025}
set_variable = { INS_royal_netherlands_east_indies_army_army_speed_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_army_org_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_army_core_attack_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_supply_consumption_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_experience_gain_navy_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_refit_speed = 0}
set_variable = { INS_royal_netherlands_east_indies_army_repair_speed_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_navy_org_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_naval_damage_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_convoy_escort_efficiency = 0}
set_variable = { INS_royal_netherlands_east_indies_army_production_speed_dockyard_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_air_force_experience_gain_air_factor = 0}
set_variable = { INS_royal_netherlands_east_indies_army_army_core_defence_factor = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_conscription = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_production_factory_max_efficiency_factor = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_out_of_supply_factor = 0 }

set_variable = { INS_royal_netherlands_east_indies_army_air_accidents_factor = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_air_defence_factor = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_air_attack_factor = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_air_cas_efficiency = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_air_superiority_efficiency = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_experience_gain_air = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_experience_gain_army = 0 }
set_variable = { INS_royal_netherlands_east_indies_army_experience_gain_navy = 0 }

set_variable = { INS_royal_netherlands_east_indies_army_conscription_factor = -0.75 }
set_variable = { INS_royal_netherlands_east_indies_army_max_command_power_mult_factor = 0 }

# Peoples Seucrity Army
set_variable = { var = INS_peoples_security_army_experience_gain_army_factor value = 0.1}
set_variable = { var = INS_peoples_security_army_training_time_factor value = -0.05}
set_variable = { var = INS_peoples_security_army_speed_factor value = 0}
set_variable = { var = INS_peoples_security_army_army_attack_factor value = 0}
set_variable = { var = INS_peoples_security_army_army_org_factor value = 0}
set_variable = { var = INS_peoples_security_army_army_core_attack_factor value = 0}
set_variable = { var = INS_peoples_security_army_supply_consumption_factor value = 0}

set_variable = { var = INS_peoples_security_army_experience_gain_navy_factor value = 0 }
set_variable = { var = INS_peoples_security_army_refit_speed value = 0 }
set_variable = { var = INS_peoples_security_army_repair_speed_factor value = 0 }
set_variable = { var = INS_peoples_security_army_navy_org_factor value = 0 }
set_variable = { var = INS_peoples_security_army_naval_damage_factor value = 0 }
set_variable = { var = INS_peoples_security_army_convoy_escort_efficiency value = 0 }
set_variable = { var = INS_peoples_security_army_production_speed_dockyard_factor value = 0 }

set_variable = { var = INS_peoples_security_army_modifier_army_sub_unit_militia_attack_factor value = 0}
set_variable = { var = INS_peoples_security_army_modifier_army_sub_unit_militia_defence_factor value = 0}
set_variable = { var = INS_peoples_security_army_modifier_army_morale_factor value = 0}

set_variable = { var = INS_peoples_security_army_conscription_factor value = 0}
set_variable = { var = INS_peoples_security_army_stability_factor value = 0}
set_variable = { var = INS_peoples_security_army_special_forces_cap value = 0}
set_variable = { var = INS_peoples_security_army_special_forces_min value = 0}

# Indonesia Modifier
set_variable = { var = INS_republican_government_modifier_stability_factor value = -0.1 }
set_variable = { var = INS_republican_government_modifier_war_support_factor value = 0.15 }
set_variable = { var = INS_republican_government_modifier_consumer_goods_factor value = 0 }
set_variable = { var = INS_republican_government_modifier_conscription value = 0 }
set_variable = { var = INS_republican_government_modifier_research_speed_factor value = -0.1 }
set_variable = { var = INS_republican_government_modifier_production_speed_industrial_complex_factor value = 0 }
set_variable = { var = INS_republican_government_modifier_production_speed_infrastructure_factor value = 0 }
set_variable = { var = INS_republican_government_modifier_production_speed_arms_factory_factor value = 0 }

# Guided Economy
set_variable = { INS_guided_economy_modifier_consumer_goods_factor = -0.1 }
set_variable = { INS_guided_economy_modifier_production_speed_industrial_complex_factor = 0.05 }
set_variable = { INS_guided_economy_modifier_production_speed_infrastructure_factor = 0.05 }
set_variable = { INS_guided_economy_modifier_production_speed_dockyard_factor = 0 }
set_variable = { INS_guided_economy_modifier_drift_defence_factor = 0 }
set_variable = { INS_guided_economy_modifier_min_export = -0.25 }

# Economic Stability
set_variable = { INS_economic_stability_idea_consumer_goods_factor = 0 }
set_variable = { INS_economic_stability_idea_stability_factor = 0 }
set_variable = { INS_economic_stability_idea_production_speed_infrastructure_factor = 0 }
set_variable = { INS_economic_stability_idea_production_speed_industrial_complex_factor = 0 }
set_variable = { INS_economic_stability_idea_production_speed_dockyard_factor = 0 }
set_variable = { INS_economic_stability_idea_production_speed_arms_factory_factor = 0 }
set_variable = { INS_economic_stability_idea_political_power_gain = 0 }
set_variable = { INS_economic_stability_idea_autonomy_gain = 0 }

# Industrialized Colony
set_variable = { INS_industrialized_colony_production_speed_buildings_factor = 0.2 }
set_variable = { INS_industrialized_colony_cic_to_overlord_factor = 0.25 }
set_variable = { INS_industrialized_colony_mic_to_overlord_factor = 0.25 }
set_variable = { INS_industrialized_colony_overlord_trade_cost_factor = -0.5 }
set_variable = { INS_industrialized_colony_extra_trade_to_overlord_factor = 0.25 }
set_variable = { INS_industrialized_colony_research_speed_factor = 0 }

# Exile Government
set_variable = { INS_mil_factory_cost = 50 }
set_variable = { INS_dockyard_cost = 50 }

# East Indies Investments (HOL)
# Set in HOL - Holland.txt

# Raids
set_variable = { var = INS_pemuda_raids_completed value = 0 }

# Volksraad
set_variable = { var = INS_volksraad_counter value = 0 }

# Arrays
every_owned_state = {
	ROOT = {
		add_to_array = { array = owned_states_at_game_start value = PREV }
	}
}

every_core_state = {
	ROOT = {
		add_to_array = { array = default_core_states value = PREV }
	}
}

every_owned_state = {
	limit = { NOT = { is_core_of = ROOT } }
	ROOT = {
		add_to_array = { array = default_noncore_states value = PREV }
	}
}

every_owned_state = {
	set_variable = { INS_infrastructure_pre_investment = building_level@infrastructure }
	set_variable = { INS_civs_pre_investment = building_level@industrial_complex }
}

add_to_array = { INS_releasables = ATJ }
add_to_array = { INS_releasables = BLI }
add_to_array = { INS_releasables = SSI }
add_to_array = { INS_releasables = TNE }
add_to_array = { INS_releasables = GOW }
add_to_array = { INS_releasables = POK }
add_to_array = { INS_releasables = TML }
add_to_array = { INS_releasables = PNG }
add_to_array = { INS_releasables = WPG }

# Limited Wars
every_state = {
	limit = {
		OR = {
			state = 1060
			state = 1063
			state = 336
			state = 1064
			state = 1065
			state = 1062
			state = 1064
			state = 1061
			state = 1021 #Singapore
		}
	}

	add_to_array = {
		array = ROOT.malaya_states
		value = THIS
	}
}

set_country_flag = {
	flag = INS_governor_veto_available
	value = 1
}

# General
set_cosmetic_tag = INS_HOL # Netherlands East Indies

# Politics
set_politics = {
	ruling_party = neutrality
	last_election = "1933.4.26"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {
	democratic = 11
	fascism = 0
	communism = 9
	neutrality = 80
}

# Characters

# Characters with non-dlc instances
recruit_character = INS_a_t_van_starkenborgh_stachouwer
recruit_character = INS_sukarno
recruit_character = INS_sutan_sjahrir
recruit_character = INS_amir_sjarifuddin_harahap
recruit_character = INS_hein_ter_poorten
recruit_character = INS_murk_boersta
recruit_character = INS_ludolph_hendrik_van_oyen #whatever
recruit_character = INS_simon_spoor

# Characters that only exist with TAOG
if = {
	limit = {
		has_dlc = "Thunder at Our Gates"
	}
	# Leaders
	recruit_character = INS_bonifacius_cornelis_de_jonge #Only character to have a leader trait attatched at game start, keep him at the top. All others get theirs added outside of character definition
	recruit_character = INS_tan_malaka
	recruit_character = INS_andries_cornelis_dirk_de_graeff
	recruit_character = INS_mohammad_hatta
	recruit_character = INS_national_committee

	# Advisors (Dutch)
	recruit_character = INS_charles_welter
	recruit_character = INS_christian_willhelm_bodenhausen
	recruit_character = INS_harry_kuneman
	recruit_character = INS_adipati_soejono
	recruit_character = INS_mohammad_hunsi_tharmin
	recruit_character = INS_oto_iskandar_di_nata
	recruit_character = INS_i_j_k_hendrowahyono
	recruit_character = INS_dick_de_hoog
	recruit_character = INS_soetardjo_kartohadikusomo
	recruit_character = INS_hok_hoei_kan

	# Advisors (Republican)
	recruit_character = INS_sam_ratulangi
	recruit_character = INS_achmad_soebardjo
	recruit_character = INS_wirantakusumah_v
	recruit_character = INS_surachman_tjokoadisurjo
	recruit_character = INS_supomo
	recruit_character = INS_dr_samsi_sastrawidagda
	recruit_character = INS_ki_hajar_dewantara
	recruit_character = INS_iwa_kusuma_sumantri
	recruit_character = INS_dr_boentaran_martooatmodjo
	recruit_character = INS_mohammad_natsir
	recruit_character = INS_mohammad_roem
	recruit_character = INS_sjafruddin_prawiranegara
	recruit_character = INS_njono
	recruit_character = INS_setyadjit_soegondo
	recruit_character = INS_musso

	# Generals/MHC (Dutch)
	recruit_character = INS_gerardus_johannes_berenschot
	recruit_character = INS_tjalling_bakker
	recruit_character = INS_gustav_adolf_ilgen
	recruit_character = INS_jacob_jan_pesman
	recruit_character = INS_pierre_antoine_cox
	recruit_character = INS_dirk_reinhard_adelbert_van_langen
	recruit_character = INS_gustave_statius_muller
	recruit_character = HOL_conrad_helfrich

	# Generals/MHC (Indonesian)
	recruit_character = INS_sudirman
	recruit_character = INS_soengkono
	recruit_character = INS_moestopo
	recruit_character = INS_sutomo
	recruit_character = INS_djatikoesoemo
	recruit_character = INS_soerjadi_soerjadarma
	recruit_character = INS_mas_pardi
	recruit_character = INS_mohammad_nazir_isa
	recruit_character = INS_t_b_simatupang
	recruit_character = INS_oerip_soemohardjo
	recruit_character = INS_gatot_soebroto
	recruit_character = INS_kartosoewirjo

}

# Stats
set_research_slots = 2
set_convoys = 25
set_war_support = 0.2
set_stability = 0.55

# Ideas
add_ideas = {
	civilian_economy
	limited_conscription
	free_trade
}

if = {
	limit = {
		has_dlc = "Thunder at Our Gates"
	}
	add_ideas = {
		idea_INS_netherlands_most_precious_jewel
		INS_andries_cornelis_dirk_de_graeff
		#idea_INS_hidden_naval_raid_range
	}

	add_dynamic_modifier = { modifier = INS_dutch_east_indies }
	add_dynamic_modifier = { modifier = INS_royal_netherlands_east_indies_army }
	add_dynamic_modifier = { modifier = INS_great_depression }
}

# 1939
1939.1.1 = {
	add_political_power = 1198
	add_command_power = 100

	oob = "INS_1939" #straight copy of INS 1936

	if = {
		limit = {
			has_dlc = "Thunder at Our Gates"
		}

		set_country_flag = indonesia_volksraad_passed_1
		set_country_flag = indonesia_volksraad_passed_2

		set_politics = {
			ruling_party = neutrality
			last_election = "1933.4.26"
			election_frequency = 48
			elections_allowed = no
		}
		set_popularities = {
			democratic = 11
			fascism = 0
			communism = 9
			neutrality = 80
		}

		INS_a_t_van_starkenborgh_stachouwer = {
			add_country_leader_role = {
				promote_leader = yes
				country_leader = {
					ideology = oligarchism
					expire = "1965.1.1.1"
					traits = { TAOG_liberal_colonial_leader }
				}
			}
			hidden_effect = {
				add_country_leader_role = {
					country_leader = {
						ideology = conservatism
						expire = "1965.1.1.1"
						traits = { TAOG_liberal_colonial_leader }
					}
				}
			}
		}

		complete_national_focus = INS_the_jewel_in_the_crown
		complete_national_focus = INS_recovering_from_the_great_depression
		complete_national_focus = INS_developing_java
		complete_national_focus = INS_the_bangka_project
		complete_national_focus = INSHOL_dutch_east_indies
		complete_national_focus = INSHOL_reform_knil
		complete_national_focus = INS_first_come_first_serve
		complete_national_focus = INS_increased_trade_with_japan
		complete_national_focus = INSHOL_manado_military_academy
		complete_national_focus = INS_governor_general_tjarda
		complete_national_focus = INSHOL_sideline_the_volksraad
		complete_national_focus = INSHOL_modernize_knil
		complete_national_focus = INSHOL_knil_engineers
		complete_national_focus = INSHOL_license_dutch_weapon_blueprints
		complete_national_focus = INSHOL_java_factories
		complete_national_focus = INSHOL_bangka_production_lines
		complete_national_focus = INS_coopereate_with_chinese_businessmen
		complete_national_focus = INS_prioritize_sugar_economy
		complete_national_focus = INSHOL_fund_ml_knil
		complete_national_focus = INS_more_market_resources
		complete_national_focus = INSHOL_artillerie_inrichtingen
		complete_national_focus = INSHOL_hawk_75a7
		complete_national_focus = INSHOL_develop_bombers
		else = {
			complete_national_focus = army_effort
			complete_national_focus = equipment_effort
			complete_national_focus = motorization_effort
			complete_national_focus = aviation_effort
			complete_national_focus = naval_effort
			complete_national_focus = flexible_navy
			complete_national_focus = industrial_effort
			complete_national_focus = construction_effort
			complete_national_focus = production_effort
		}
	}
	
	set_technology = {
		interwar_artillery = 1
		interwar_antiair = 1
		tech_recon = 1
		infantry_weapons2 = 1
		support_weapons = 1

		#doctrines
		#air_superiority = 1

		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		mechanical_computing = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		fuel_refining = 1
		construction1 = 1
		construction2 = 1
		dispersed_industry = 1
		dispersed_industry2 = 1
	}

set_grand_doctrine = grand_battleplan
set_grand_doctrine = new_fleet_in_being
set_grand_doctrine = new_strategic_destruction

	complete_special_project = {
		project = sp:sp_air_radar
	}
	if = {
		limit = {
			NOT = {
				has_dlc = "No Step Back"
			}
		}
		set_technology = {
			gwtank = 1
			basic_light_tank = 1
		}
	}
	if = {
		limit = {
			
			has_dlc = "No Step Back"
			
		}
		set_technology = {
			gwtank_chassis = 1
			basic_light_tank_chassis = 1
		}
	}
}

